As a Technology Teacher, Technology Coordinator, and former Math Teacher and Instructional Coach, I am steadfastly focus on curriculum that provides support and enhances the science, technology, engineering and math disciplines. This focal point enables me to create a school environment where every student can learn and enjoy STEAM subjects. It is essential students are exposed to academic programs that have regular instruction which promotes STEAM connections and provides hands-on activities. Therefore, I provide my students with well thought-out instructional opportunities which are skillfully design with appropriate academic and digital resources. My educational philosophy is to broaden students’ interest, promote academic achievement and increase STEAM involvement.
I utilize a variety of digital tools which allow my students to make connections between the different STEAM subjects. Digital tools such as Excel, Google Slides and other presentation programs demonstrate to my students the importance of expressing their observations whether it is through spreadsheets, mathematics, graphically or being explicit in the words they choose. My students experience math by learning Excel which helps educate them on data collection and visual representation such as charts and graphs and understanding relationships between numbers. My students with Excel truly learn to interpret and analyze data. Other digital tools such as PowerPoint, Glogster, Google Docs and Prezi motivate my students to demonstrate what they have learned from a variety of school projects such as a science experiments or literacy projects. Students begin to understand that it is exciting to view and even more stimulating to produce their own digital presentations that inform and engage. These digital tools enhance the teaching and learning experience for both the individual student and the entire classroom.
Engaging my students with such activities as Reverse Engineering and Robotics are excellent cross-curricular tools which ties in all the STEAM disciplines. My students in the course of working with Lego Robotics learn to be young scientists, incorporating physical science such as gears, pulleys, levers and axles. They act as engineers by designing, building, and testing various machines. They test their machines using basic programming and utilizing literacy and math to record, problem solve and think critically. My students learn graphic communication, cause and effect, testing and measurement. On the whole, my students understand the challenges, problem solving, excitement and creativity involved in the STEAM disciplines through the use of building simple and complex machines.
My students practice typing daily using typing.com lessons and its curriculum. They develop their coordination necessary to build speed and accuracy. The typing program has excellent visual cues and is challenging, encouraging and informational. The program records student information and the data reveal how well my students are progressing and where they need additional practice. Typing.com is also filled with great games where students can learn while having fun. I have integrated typing.com into my curriculum for over 10 years and through out those years my students have improved their typing speed, accuracy and have stop looking at the keyboard. They understand the importance of typing in their academic, career and personal lives.
Working with www.code.org introduces coding and the essential concepts of computing to my students. The curriculum is user friendly, challenging, and engaging. My students learn the what, how and why behind the technology they utilize. They begin to genuinely understand how technology is transforming and connecting their lives, their friends and the entire world. Not only do they learn the concepts of computer science through applicable and active lessons, they also begin to learn that programming is a language that will take practice, time and mistakes to become more fluent. They recognize the importance of computer science regardless of their academic and career goals, and as they become more knowledgeable, discover the many educational and career opportunities available.
My students working with our FUSE curriculum supports my goal of broadening their interests and promoting academic interest. Students learn willingness to persist in solving difficult problems and learn the benefits of exploring different challenges. Because students work on a variety of STEAM challenges in a different order and at their pace, they develop technology expertise that share with their peers either individual or large and small groups. They become tech helpers in a variety of STEAM-related tools and practices. Together, my students learn to learn to fail, problem solve, take risks, try repeatedly and learn with and from others.
I value the time I spend with students, parents, and with teachers in their classrooms. I am passionate about providing a creative and active learning school environment that promotes the importance of a STEAM education in everyone’s lives. I support teaching and learning that involves collaborating, planning and discussing best practices and strive to create more classrooms and a better school environment in which every student, teacher, staff, and parent will understand and appreciate STEAM connections. Together, we will go beyond any educational standards set for any STEAM disciplines. I will continue to engage students, teachers and other school staff members to be free to experiment, take risks, make mistakes and not let a lack of confidence or know how imperil their ability to learn and have fun in science, technology, engineering or math disciplines. As a result, the entire school community will identify with, appreciate, and excel at STEAM subjects throughout their academic years, occupation and lives.